Copyright © 2003 Chris Gonnerman
Distributed under the Open Content License version 1.0
About Project 74
While searching the web for AD&D material, I found Mark "Kamikaze" Hughes web page: What's Wrong With AD&D? On that page, Mark posts a large number of deficiencies in AD&D, and for the most part I found myself in agreement with him.
So, if it's deficient, why was I looking for AD&D information? Quite simply, because we like it. The game setting my current players were using was one I had created for AD&D use almost twenty years earlier. I had tried it with two different non-AD&D game systems, but it just wasn't the same.
Reading Mark's page, it occurred to me at last... what I need isn't a bunch of rules patches, but an entirely new AD&D compatible core system.
That's what you're looking at now. I call this rule system "Project 74" because the original D&D "white box" rules were marked with a copyright date of 1974. I want to preserve the feel of D&D but remove the majority of its warts.
On Peter Mikelsons' FADAD site, he says:
|In my opinion, the strengths of the ancient and formidable AD&D role playing system lie in its lists. Its many tomes contain seemingly endless lists of detailed magic spells and monsters.|
His project is much like mine in purpose, though very different in detail; but I really liked his statement.
Contributions are welcome! Email your comments to:
Contributed rules will be credited to you even if I make changes to them.
Well, you can decide for yourself how well I've done here. Feel free to download the rules and look them over; remember that, though compatible with a lot of (A)D&D material, the rules are intended to "plug in" to the 2nd edition ruleset.