Copyright © 1988, 2000, 2001 Chris Gonnerman
Distributed under the
Open Content License version 1.0
Mythos of Nevermore
All three major religions of Nevermore agree on the
- There is one creator, Luminar, and he has one major
foe, Duskur (in elder forms of the religions, the names are
sometimes different, i.e. Gaeus and Mefystus, but the mythos
remains the same).
- Each has his own band of agents, be they called
angels, demons, etc., through whom he acts.
- Each avoids at all costs direct intervention in
mortal affairs, acting only through his agents.
- There are also powerful spirits, near or equal to
the agents in power, who are neutral in this struggle. They are
often called the Shadow Forces, but sometimes are referred to as
the Elder Gods (in reference to ancient religions which revered
them). The three great religions of Nevermore all agree that they
are powerful but not godly.
The primary differences in the three religions are as
- The Imperial Church expressly believes that
slavery of sentients is acceptable providing they are enslaved
according to certain rules. In general, indenture for bankruptcy or
criminal action is considered acceptable, though in Gault, many
slaves come from primitive cultures in other lands where slavers
kidnap them. Such slavers are allied with one tribe, who captures
members of other tribes and presents them as "criminals"
for sale to the slavers. The
Celestial Church and the Temples of Hsilon consider slavery
barbaric and evil.
- The Temples of Hsilon teach that honorable business
transactions with the Shadow Forces are acceptable, though often
dangerous. The Celestial and Gaultic churches consider this
paganism and forbid it.
Below are lists of the major forces of Light (the
angelic), Darkness (the demonic), and Shadow. These lists are by no
Forces of Light
Everwynn (the winged)
Duendor (the healer)
Lunari (of the white moon)
Solari (lord of the sun)
Bar (the elder)
Giru (the "burning axe", reaver of evil)
Galara (earth mother)
Folnar (the dancing shadow)
Babon (the trickster)
Silari (of the grey moon)
Tauron (the bull-man)
Sagitus (the archer)
Librus (the balance)
Voris (the swordsman)
Maran (son of storm)
Minions of Darkness
Devonak (of darkselm)
Barachas (the snake)
Kreskor (the clawed)
Zurakor (lord of death)
Dehavar (lord of venom)
Scoris (the scorpion)
Shu (the gale storm)
Ruoss (the despiser)
Most of these beings live on other planes of
existence, accessible through the astral plane. Some of the planes
are listed below:
Antedain: The Morning Land, where the good souls are
rewarded. This plain is home to Bar, Everwynn, and Duendor.
Umbriel: A closed Moebius strip of world, home to
Tauron, Sagitus, and Voris.
Parliel: A region of death, where Librus sees to the
sorting of good souls from evil ones.
Hadrok: A region of death, home to Zurakor, to which
the evil are condemned.
Zai-Tal: A large dimension of tiered lands, home to
Dehavar, Scoris, and Kreskor.
DarkSelm: This realm has seven moons but the sun
never rises. Devonak and his undead minions live here.
Many of these beings take a more direct role in
mortal affairs, and maintain dominions in the Ethereal plane. In
particular, the following beings are found there:
- Light Forces: Lunari, Solari, Giru, and Galara
- Shadow Forces: Folnar, Babon, Silari, Ki, and Maran
- Minions of Darkness: Barachas, Shaz-Tur, Shu