Copyright © 1988, 2000, 2001 Chris Gonnerman
Distributed under the
Open Content License version 1.0
Revision 2001.0
Modern Languages
Language |
Region |
Common |
Merchant's Tongue, any region. |
Gaultic |
Gaultic Empire |
Cinric |
Northeastern Nations of Thaima |
Nordac |
Coast Clans of Northern Thaima |
Alerak |
Alendran Confederacy |
Kesra |
Tribes of Kesra |
Tai Mansk |
Pidgin of Various Tribal Dialects |
Danalenglo |
Barbarian Tribes of Sesilon |
Haerlindal |
High Elvish* |
Thamerlindal |
Wood Elvish* |
Kaxnarbon |
Dwarvish |
* High and Wood Elvish are sister dialects, but
differ enough that complex thoughts are very difficult to
translate; one can get directions to the inn, but not spell-casting
directions.
Most any adult in a seaport or
capitol city will know either Common or Gaultic (dependent on
region) and most any member of the Merchant's Guild will know both, as well as
his or her native tongue, if any.
Common, Gaultic, and Cinric share a common character
set (called Common), such that Read/Write skill in any one applies
to any other the same character speaks; that is, a character who
speaks Common and Gaultic need only acquire Read/Write once for
both of them. Kesra and Alerak are similarly related, as are High
and Wood Elvish. There is no standard written form of Tai Mansk or
Danalenglo, but they are often transliterated into the other
character sets.
Note that civilized Human nations use Elvish numeric script, so
that numbers are more universal. Dwarves use their own numeric
script, but any Dwarf who can read a Human or Elvish language
can read their numbers also.
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